Step 3: A clock can be found next to the Pack-A-Punch machine with a pressure plate in front of it, all players will need to stand on the plate and not move for two minutes, the rocket will need to be launched to access the plate. Now two lights should be active on the Pod One is located opposite of the Juggernog machine, another one near the doorway by Speed Cola, one just left to the Stamin-Up machine and the last one is on the left side of Phd Flopper. Step 2: When the Space Monkeys come all players will need to find four buttons and activate them at the same time, the buttons are hard to find as the map gets dark on these rounds. At this point, the Pod should show one light active.
Step 1: Get the Gersh Device and look outside of the map near the MP5k to find a pile of rubble, next to the pile the player will see what looks to be a power generator, get the generator to suck into the Garsh Device, after that Doctor Garsh will warn that “She is getting closer”, the player will need to run to the terminal in the corner of the Lunar Pad room near Stamin-Up and activate the terminal by holding the “use” Button. The Casimir Mechanism needs to be repaired to free Doctor Anton Gersh, on the first round the players will hear Doctor Anton Gersh ask to “Repair the mechanism” and warn that “She is coming”.